You may be asking yourself... "SELF!"... "What is URI Quest?"

Well, let me tell you. It's an adventure game very much in the same vein of Sierra On-Line's mid-80s work. Now, unless you're about my age, you still might have no idea what I'm talking about. In the 80s and early 90s, there was a company called Sierra, which made adventure games. These were actually quite revolutionary and clever games for their time. It all started with the King's Quest series. Some other game series' you might have heard of are Space Quest, Leisure Suit Larry, Police Quest and Manhunter.

Anyhow... these games were created using an engine called AGI (Adventure Game Interpreter) that was developed by Sierra. In these games, you play as a character that walks around different "rooms" or "screens". You give commands to your character by typing them in. The game parses your request and responds accordingly. These games were called 3-D adventure games because your character was able to move in front of and behind objects. The game rooms had a certain "depth" to them, if only illusionary. The games were not true 3-D like today's games are. The graphics mode was 160x200 resolution with 16 colors.

So what does all this have to do with URI Quest? Well, it's a game made by me using the same AGI interpreter that was used to create all those old games that we know and love. And this game is/was by no means the only one under development. In the past few years [Editor's note: This text was originally written circa 1998], some pretty smart folks decoded the interpreter and created utilities that can hack into them and allow just about anybody to create their own games using AGI. (Of course, a good background in programming also helps). There are/were many other people currently working on their own AGI games.

URI Quest follows the adventures of me and 3 other college friends at the University of Rhode Island. Although I'd long since graduated, at the time I thought it would be funny to make a game about college. In the game, you play the role of me and my friends John, Ed, and Ziggy (the crazy Norwegian). What are we searching for, exactly? Well, I can't tell you. You'll have to play the game and discover the plot for yourself.

URI Quest requires an IBM compatible computer to run. Aside from this, you will need the AGI interpreter files from another early Sierra game. Distributing these files myself would be illegal [Editor's note: I doubt this is the case anymore, but we used to worry about such things back then, lol]. A sound card is required (along with a patch for your interpreter file) to fully hear the music in the game. To check out the game for yourself, and to get instructions on how to do all of this, check out the Download section below.



Editor's note: This text was originally written circa 1998. I have not checked how valid it still is in the age of Windows 7, 10, and beyond... (though the DOSBox solution noted below should always work).

URI Quest requires an IBM compatible computer to run. Aside from this, you will need the AGI interpreter files from another Sierra AGI game. I can't distribute the interpreter files with my game files since they are copyrighted programs. You can buy many of these older Sierra games at any software store. They are sold as part of certain collections.

So far, URI Quest has only been tested with interpreter versions 2.915, 2.917 and 2.936. It works fine with any of these, so I suggest using one of them. Using any earlier versions will be at your own risk, especially since I offer version 2.917 on this site (see below).

The interpreter files you need are called SIERRA.COM (might be called KQ.COM or something similar), AGI (no extension), and any files with an .OVL extension. You can download a program called AGIVER.EXE from this web site to check your interpreter versions (see below). Run this program in your interpreter files directory and it will tell you what version you have.

IF YOU DON'T HAVE A CORRECT INTERPRETER VERSION: Sierra has, in the past, distributed free AGI demo programs. "Demo Pack #3" included interpreter version 2.917. This interpreter will work fine with URI Quest. I will make this particular interpreter available on this site until Sierra says I can't, in which case I will remove it.

Disclaimer: URI Quest contains mild language and cheesy pixelated nudity. If you have a problem with this, in the immortal words of the MST3K theme song, you should really just relax. I've rated the game PG-13. I must stress that this is NOT an adults-only game.


Follow these easy steps to install and run URI Quest the way it was intended:

  1. If you wish to check which version your interpreter files are, you can download AGIVER.ZIP. Unzip it into your interpreter files directory and run the file AGIVER.EXE.
  2. If you do not have the correct version of the interpreter files, you can download the ones that came with Sierra's free DEMO PACK #3.
  3. Download the file AGISB03.ZIP. This is a patch for your interpreter that will enable you to hear the music through your sound card. (Thanks to Anders M. Olsson)
  4. Download the file URIQUEST.ZIP to your computer. This contains the actual game data.
  5. Create a directory on your hard drive for URI Quest (For example, C:\AGI\URI\), and unzip the file (URIQUEST.ZIP) to that directory.
  6. Copy your version 2.915, 2.917 or 2.936 interpreter files to this directory.
  7. Unzip the sound card patch file (AGISB03.ZIP) to the same directory, then run the program AGISB.EXE. This will patch your interpreter to use your sound card to hear music. If you don't, only one channel of sound will come from your PC speaker and it will not sound very good.
  8. Click on your SIERRA.COM file (or whatever it was called) to run the game. I have created a custom URI Quest icon for those people who wish to make a shortcut to the game in Windows. NOTE: If you rename your .COM file to URI.COM, your .PIF shortcut file will automatically change to the URI Quest icon.

Notes for Windows NT/2000/XP

For those of you keeping up with the digital age, you may notice alot of your older DOS games don't entirely work with newer MS operating systems. AGI games in particular won't have functional sound, because Windows NT/2000/XP don't support it under their emulated DOS modes. However, it is still possible to hear the sound in URI Quest if you follow these simple steps:

  1. Patch the interpreter for Sound Blaster emulation (see file/instructions in the above section).
  2. Go to the VDMSound Project Home Page (link opens in a new window) and download the latest version of VDMSound.
  3. While you are at that site, also download VDMSound Launchpad. You should find a link to it on the main page or the download page.
  4. First install VDMSound, then VDMSound Launchpad. Now go to the URI.COM (or whatever it is called) executable game file, right-click it and select Run with VDMS (instead of starting the game by running URI.COM by itself). The game should now run with sound under Windows NT/2000/XP! The program will also create a new shortcut icon you can use in the future to run the game with sound emulation.

Known Bugs

  • The first time you switch to your in-game inventory, the game screen may become a small window (if you're running the game from Windows). Just press ALT-ENTER to fix the screen size. Windows should remember to use this screen size from now on.
  • If you are using Windows, you will want to go into the properties box of your URI Quest .PIF file and uncheck the option "allow screen saver" on the "Misc." tab. If you don't, your Windows screen saver could interrupt your game and mess it up.

If All Else Fails...

If you can't get the game to work natively in Windows using any of the steps above, I would recommend trying to set it up to run in DOSBox, which creates an emulated DOS computer. This method should definitely work (and is probably the best way to do it anyways), but requires a bit of technical know-how. If you do go this route, make sure to run it on an emulated Tandy PC, if possible, for the best sound and visuals.



Stuck in the game? Need a little hint? No problem! We've got you covered with two types of walkthroughs: One for hints only, and one with the full solutions. Select the version you want using the buttons below.

General notes and hints: There are quite a few typing shortcuts available. For example, "O D" can be used in place of "OPEN DOOR", "L" is short for "LOOK", and "L" and "R" can be used in place of "LEFT" and "RIGHT" respectively. You should also have a basic familiarity with the campus layout, such as the names of certain buildings/dorms - there is a map inventory item to help you with this. The names and locations of other buildings/landmarks will only become clear by looking around and exploring the campus. It may be helpful to make your own map. A screenshot map of the entire URI Quest world is also available to assist with navigation.


Hints Only

This version of the walkthrough is for general hints only. Outright solutions are not given. I won't tell you what to do type step by step, but I will provide hints as to what you are supposed to do.

JEFF (25 points)

  • You start off the game and discover you have lost your pants. You have to find them. Have you tried to leave the dorm without them? You can't, so they must be in the dorm somewhere. Did you look upstairs? Maybe they're on the 4th floor. Try talking to someone there.
  • he game suggested you read the ABOUT URI QUEST option in the menu bar. I suggest you do this, or else you can't complete the game.
  • Have you tried to leave the dorm yet? You have to evade a girl named Jen. Try to outsmart her by walking in a different direction. This should be pretty easy, as she's pretty stupid.
  • Have you left the dorm? Do you have the first clue where you need to go? Maybe Jeff has a schedule in his room. Maybe there are some other things you need to do in the dorm before you leave. Maybe in the hallway.
  • Have you figured out where you need to go yet after you leave the dorm? Can you find where it is? Maybe Jeff has an item in his inventory that can show you, or maybe you want to explore a little bit of campus and find it yourself.
  • Are you at work yet? Did you run into a crazy janitor? Maybe you can avoid him by outrunning him.
  • Do you have any work assignments to do? No? Maybe you should talk to someone and see if you do.
  • Have you been to Tyler Hall yet? Do you have a reason to go there? Maybe you need to deliver something.
  • Have you met anybody interesting in Tyler Hall's computer terminal room? No? Then did you read any messages from your roommate back in Aldrich Hall? Have you looked in your hallway?
  • Have you been in your work cubicle yet? Maybe you should go there.
  • Have you met Neal yet? No? Have you heard any phones ringing anywhere?
  • Have you found Neal's room? No? Maybe Jeff has written down the locations of his friend's rooms. Maybe the directory is in his dorm room.
  • Have you figured out what you need to tell Neal? No? Have you talked to anyone interesting in Tyler Hall?
  • Have you met John in your room yet? No? Have you done all of your work for the day? Done what the game has requested you do? Talked to Neal about something besides the weather?
  • Have you been to the lounge after you talked to John? Do you have an instrument? No? Have you looked in your room?
  • Did Cindy blow you off for your date because you have no cash? Did you see a crazy naked guy anywhere? Maybe he needs something you have.
  • Did Cindy blow you off for your date because you stink to high hell? How do people usually get clean? Did you talk to John first?

ED (25 points)

  • Oh, no! Ed's wallet is missing. Have you found it yet? No? Have you looked in all the places Ed might have gone? Has anyone else in this game lost anything?
  • Do you have the first clue of what Ed's goal is? Have you talked on the phone lately?
  • Do you have the first clue where Ed needs to go? No? Maybe he has a schedule of his own.
  • Have you been to the gym? No? Have you seen your schedule? Can you get into the gym? No? Did you find your wallet yet?
  • Did you talk to John yet? No? Have you been answering your phone?
  • Have you found John's car? Maybe it's close to the dorm. Can you drive it? No? Do you know where you need to go? Maybe someone left a message for you somewhere. Did you see a message from Jeff anywhere? Where would Jeff leave messages?
  • Have you been to the liquor store? No? Do you have a vehicle? Do you have keys for it?
  • Did you buy any liquor?
  • Do you have enough cash to buy liquor? No? Did you find your wallet yet?
  • Do you have a proper ID to buy liquor? No? Have you been to the gym yet? Have you looked around in it?
  • Do you have any orange juice? No? Have you seen a drunk guy anywhere?
  • Did you give the drunk guy what he wants? No? Did you listen carefully to what John told you not to do? Have you looked around his room carefully?
  • Have you met Jeff and John in the lounge of Aldrich yet? No? Do you have what Jeff told you to bring? Did you read a message anywhere that said to meet there?

JOHN (25 points)

  • John finds out about Ed's treachery! He now knows what he must do. But he is missing his laundry detergent! Have you found it yet? Where might John have left it?
  • Did you find Ed yet? No? Maybe he's in his room?
  • Is Ed's room locked? Maybe you need a key? Maybe John already has one hidden safely somewhere.
  • Have you been to John's locker? Can you open it? No? Maybe John has written the combination somewhere. Maybe it's in the dorm room.
  • Is Ed's room empty? Maybe you haven't done something yet. Did you get any messages from Jeff? Maybe Jeff left a message for you somewhere in the dorm.
  • Is Ed not listening to you? Maybe you need to convince him you mean business. Do you have any items you can use against him? Did you find anything in John's dorm room?
  • Have you talked to Ziggy yet? No? Is he in his room? No? Maybe you haven't finished everything you needed to do today. Wasn't John missing something?

ZIGGY (25 points)

  • Well, John just gave you quite a mission to undertake. But you are still missing your fabric softener!
  • Have you found all 12 quarters yet? No? Have you looked all around campus? In the ground? In buildings?
  • If you still can't find all 12 quarters, maybe you should try looking near these places: Somewhere around Hutchinson Hall; Somewhere around trash; Somewhere around a nonfunctional weapon; Somewhere around Green Hall and a parking lot; Somewhere around a statue; Somewhere around the Union; Somewhere around the Library; Somewhere around Tucker Hall; Somewhere around Adams Hall. Somewhere around Bressler Hall; Somewhere around a Ram; Somewhere around Upper College Road.
  • Did you get the quarter on Upper College Road? No? Maybe there's another way to reach it? Did you find a piece of string? Did you find anything in John's room? Maybe you could combine two items to make something?
  • Did you find John's penny yet? No? Did you see anyone walking around that might have it? Maybe you should give something to this person? What does this person want, and where was that item last seen?
  • Did you get John's laundry detergent? Where did John say he would be? Do you have what he wants?
  • Did you do laundry yet? No? Do you have all the quarters you need? Do you have the laundry detergent? Did you find your fabric softener? Where might you have left it?
  • Did you give the blanket to Ed? Was the door to his dorm locked? Maybe there's another door.
  • Did you find out where you need to meet everyone? No? Maybe someone left you a note.
  • Are you where you need to be to meet everyone, but you can't go there? Did you do everything you needed to do today? Maybe Ziggy had a schedule to follow?
  • Did you pass the test? No? Maybe you need something to help you out? Maybe it's somewhere in your room.

THE END (73 points)

  • You've made it this far, you just have to figure out one last thing to type. You can do it! Good luck!
  • OK OK OK... so you REALLY need a hint? It's 3 words, and the first one is "look".